Not everything may work perfectly at first, however. It’s a good thing the gaming community is known for its patience and proper etiquette … That’s right, while the beta is just a little over half a year old, the feature has been anticipated for more than two years, though the game was released in March 2015. Fans have anticipated the release of the level-editing tool ever since it was first announced in June 2014. The editor has been in a beta phase for a little longer than seven months. It’s unclear if people will be able to add their own sprites into the level editor, but we wouldn’t be surprised to see the community working their way around that if it isn’t included in the editor itself. The interface for this level editor is clean, with five different tabs to choose between Build, Items, Enemy, Misc, and Level. User-generated content puts the users at the forefront of strengthening a game’s lifespan. Dennaton Games have finally released the promised level-editing tools for their latest game. ![]() It’s time to design hallways and living rooms fit for murder, or perhaps a maze fit for all the brain matter and corpses that are guaranteed to follow in the wake of Hotline Miami 2: Wrong Number’s main character.
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